DGDC 2011 Game Markets in the Middle East

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Game Markets in the Middle East:

Opportunities and Challenges

Mahmoud Khasawneh – CEO Quirkat

Oded Sharon – CEO Corbomite Games

Mahmoud Ali Khasawneh

• CEO

IGDA Middle East Chapter Leader

• 20+ years of industry experience, formerly CIO Government of

Jordan and Director of E-Government Programme

• 6+ years of Middle East games industry experience.

Oded Sharon

• CEO of Corbomite Games

• 12 Years of experience as Game Developer

Adventure and Action-Adventure games,

Casual and mobile Games, and songs for Rock Band.

IGDA Chapter coordinator Israel (GameIS)

• Too many hobbies.

MIDDLE EAST OVERVIEW

Region and Demographics

• Region spans 22 Arab countries and Israel

• One of the fastest growing markets

• Mostly overlooked by game developers and publishers

Mahmoud Ali Khasawneh

ARAB MARKET OVERVIEW

The Arabic Speaking Middle East

• Population approaching 400M

75M+ internet users

~40 million mobile phones sold (3rd quarter 2010)

(source: Gartner)

– 214,886,500 mobile subscriptions

– 200% penetration in richer GCC states

• More than 180M people under the age of 25

Video Game Market Data

• Market size ~$1 billion

(various sources)

• users - 15% of global traffic

(October 2010)

• KSA: 63% of internet users play online games

(source: Arab Advisors Group)

Platforms millions

250

200

150

100

50

0

2006

2010

Percentage

Game titles sold

PS3

PC

PSP

XBOX 360

Wii

NDS

PS2

Piracy

• Estimated by the BSA at 59%

• Same title on PS3 will outsell XBOX360 version at 7:1 ratio

(source: Red Entertainment)

• Online authentication, subscription,

‘always online’ & other DRM solutions

• Pirates vs. Piracy Consumers?

Localization Efforts to Date

Sony: Wall-E, Start the Party, This is Football

• Asian MMO’s in the Middle East

– Rushed translations

– Bandwidth optimization issues

– Storyline & artistic relevance & acceptability

– RESULT: Short term success

• ‘Partnerships’ for effective market entry

More Localization Efforts

• Arabian Lords - PC

– Strategy/City builder – language intensive

– Collaboration between Quirkat and

US-based Breakaway Games

– Topped regional charts

• Basha – Sony PSP

– First Arab PSP games

– Popular card games

Tackling the Arabic Speaking Market –

Regional Sensibilities

• 50% of internet searches for Islamic content

– Other 50% is for provocative video clips

• online games > pornography, says Google

Tackling the Arabic Speaking Market –

Regional Sensibilities

• Hand of God – Mythic Palace

• Little Big Planet misunderstanding

• Censorship patterns

Tackling the Arabic Speaking Market –

Content Relevance

• Besides suitability, localization for the region heavily depends on relevance

– Thanksgiving, Halloween and other holidays

– Diners

– Music and visual pop culture

– Cinemas and movie tie-ins

Tackling the Arabic Speaking Market –

Technical and Linguistic Considerations

• Unicode / UTF8

• UI space allocation for translated assets – lessons from Arabian Lords

• Similarly, audio lengths, in-game video, timing, lip synching

• Many dialects vs. classical/spoken Arabic

– No references

Tackling the Arabic Speaking Market –

Payment and Monetization

• Credit cards not prevalent, cash oriented society

• Regional prepaid payment card solutions

– International games developers/aggregators need to integrate these solutions

• Example: $40M annual revenue from games on OneCard

• Mobile payment still exists, but not sustainable

Localization Vs. Made-for-MidEast

• Local Content vs. Local Delivery

– Localization, Arabization, Culturalization??

• A well made title will perform if, you can ‘kick it, drive it or shoot it.’

• RPG titles underperform hugely compared to the West

– This is 100% because of the language barrier

• We chose first Arabic title to be language intensive, strategy, to prove the point

Regional Game Dev Scene

• IGDA Middle East

• Dev hubs

– Jordan

– UAE

– KSA

– Egypt

– Lebanon

– Morocco

Regional Opportunities

• Region-wide IP game opportunities for development

• Exponential growth in Internet user base and online usage

• Exponential growth of console market and game success potential.

• Expanding regional online payment methods

Regional Challenges

• Internet penetration at homes/ internet cafes

• Regional investors don’t understand the industry

• Acceptability of content – religion + culture

• Piracy

• Payment methods

• Talent pool

Oded Sharon

ISRAEL MARKET OVERVIEW

Israel General

Photo by Ron Shoshani

Israel - General

Population: 7,635,600

20% Arab 75% Jewish

Primary Languages:

Hebrew

Arabic

Secondary Languages:

English (Taught as secondary)

Russian (20% population)

Israel - General

• High tech oasis

– Highest number of start-ups per capita in the world

• Lots of early innovators and entrepreneurs.

• Most US VC's have branches in Israel.

• "A computer for every child" 1995 initiative.

Israeli game industry

• (Photos by and thanks to Nir Miretzky)

Israeli Game Industry

• IGDA Chapter formed in 2000

850 member in Facebook group "GameIS“

3 large conferences with 200-500 participants.

Monthly social gathering and chapter meetings.

Israeli Game Industry

• Birthplace of the technology behind Kinect ,

– home of almost a dozen motion game companies.

• Two major local retailer distributors/publishers:

Hed-Artzi/NMC , Atari Israel

The Israeli gamer

The Israeli gamer profile

Hardcore/Retail:

Similar to European (mostly UK) and US gamer.

Plays:

Sports FPS Racing

The Israeli gamer profile

Console Availably (Hardcore):

~4M

PC:

No official retailer

The Israeli gamer profile

Handheld / Mobile Availably (casual):

~3M

Facebook

The PC Israeli gamer profile

Online games (WoW) Facebook (Farmville) Lots of piracy

•According to Atari Israel - All annual retail game sales: $400K-500K

•For single full price titles, average $20K per single title.

Israel - sites, blogs, and marketing

Sites

Portals

Blogs

Vgames, Gamer.co.il, Games.co.il, Nana10.co.il, TheGamers.TV

Tipo.co.il

Hamishakia, Newsgeek, The Hebrew Quest, n00blog, gamesgirl.

Forums & community Tapuz, giga beit

Facebook groups.

(full list at : http://www.thegamers.tv/test/nir3.html

)

Sex

Vgames 2009 visitors survey

(22k people surveyed) male female

Ages:

Interests

7%

<12 13-17 18-24 25-34 >35

Playing online games Articles

Forums

Downloads

11%

Game

Localization to Hebrew

• Lots of local Hebrew content : TV, Media, books.

• Non-Israeli books are translated to Hebrew.

• Movies and TV are subtitled , not dubbed.

• Games in Israel are played in English .

• Most Israeli can understand English well.

Challenges in Translation to Hebrew:

• Right to left

• Missing or incompatible words

• Double meanings

• Phrases and idioms

• Cultural references.

Localization != translation

Not many examples of games translated to Hebrew in last decade.

some do get subtitles, not in last 4 years.

Titles for kids (E.G. Dora the explorer) do get translated to Hebrew.

Localized online titles

Several Online games were localized and had big success :

Travian.

Icariam

Why lack of localized game?

• No need?

• No opportunity?

• Only effective on big titles

• Local entrepreneurs (myself included) are focused on markets outside

Israel

Original Creations in Israel for Israelis

Local success for titles by Local game developers:

Piposh Gindis IAF Falafel king

• Israeli Adver-games are always in Hebrew.

• Religious and Bible games also in Hebrew, and interesting sub market.

Case study - Bamba

Advergame based on one of Israel's most famous

Brands "Bamba" which is a peanut butter flavoured snack.

Free to play RPG using Bamba's kid mascot.

800K Unique visitors, 4M entries .

Won "2009 GameIS award" for best advergame .

Trailer: http://www.youtube.com/watch?v=NSEpQwaEWls

Case study - Mogobe

Mogobe - Virtual world for kids ages 7-12

Developed in Israel , and Israel was first launch country in July 09.

By Jan 2010 was 2 nd Most popular site among children in Israel, after facebook.

Localized around the world with languages, clothing, and location relevant themes.

Penetration: 30% of target audience in Israel opened accounts. 40K make transactions of $6.5 each.

Total revenue $280K just in Israel.

Israel - Conclusions

• Mostly PC gamers.

• Lots of young gamers, mobile and PC.

• Tech savvy, early innovators.

• English speakers.

• Influential Bloggers (worldwide).

• Large and innovative developer community.

• If you want to do a motion game with NI, you probably want to do business with Israeli companies.

Israel - Conclusions

• Not necessary to translate to Hebrew in order to succeed.

• Next-gen & online would benefit greatly if localized, even if it's only by adding subtitles.

• Marketing to religious sections can be tricky.

Israel - Conclusions

Tel-Aviv

No Camels!

Conclusions: Middle East

• Fast growing market

• Lots of business opportunities

• Religion and politics can be challenging

Q&A

Thank You

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