Location, location, location

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Theme - LOCATION, LOCATION, LOCATION
Science
History
Geography
Art
DT
Computing
Year 1
Seasonal Changes
observe changes across the four seasons
observe and describe weather associated with the seasons and how
day length varies.
Local study
significant historical
events, people and
places in their own
locality.
Textiles
to use a range of
materials
creatively to
design and make
products
Year 2
Living things and their habitats
explore and compare the differences between things that are living,
dead, and things that have never been alive.
identify that most living things live in habitats to which they are
suited and describe how different habitats provide for the basic
needs of different kinds of animals and plants, and how they depend
on each other
identify and name a variety of plants and animals in their habitats,
including micro-habitats
describe how animals obtain their food from plants and other animals,
using the idea of a simple food chain, and identify and name different
sources of food.
Plants
identify and describe the functions of different parts of flowering
plants: roots, stem/trunk, leaves and flowers
explore the requirements of plants for life and growth (air, light,
water, nutrients from soil, and room to grow) and how they vary from
plant to plant
investigate the way in which water is transported within plants
explore the part that flowers play in the life cycle of flowering
plants, including pollination, seed formation and seed dispersal.
All living things
recognise that living things can be grouped in a variety of ways
explore and use classification keys to help group, identify and name a
variety of living things in their local and wider environment.
All living things (Plants)
describe the differences in the life cycles of a mammal, an amphibian,
an insect and a bird
describe the life process of reproduction in some plants and animals
Maps
use simple compass directions (North,
South, East and West) and locational and
directional language (e.g. near and far;
left and right) to describe the location of
features and routes on a map
use aerial photographs and plan
perspectives to recognise landmarks and
basic human and physical features; devise
a simple map; and use and construct basic
symbols in a key.
UK
name, locate and identify characteristics
of the four countries and capital cities of
the United Kingdom and its surrounding
seas
use world maps, atlases and globes to
identify the United Kingdom and its
countries, as well as the countries,
continents and oceans studied at this key
stage
Structures
build
structures,
exploring how
they can be
made stronger,
stiffer and
more stable
Algorithms
understand what
algorithms are; how they
are implemented as
programs on digital
devices; and that
programs execute by
following precise and
unambiguous
instructions
Maps
use the eight points of a compass, four
and six-figure grid references, symbols
and key (including the use of Ordnance
Survey maps) to build their knowledge of
the United Kingdom and the wider world
UK
name and locate counties and cities of the
United Kingdom, geographical regions and
their identifying human and physical
characteristics, key topographical
features (including hills, mountains,
coasts and rivers), and land-use patterns;
and understand how some of these
aspects have changed over time
Textiles
to improve their
mastery of art
and design
techniques
Year 3
Year 4
Year 5
Year 6
All living things
describe how living things are classified into broad groups according
to common observable characteristics and based on similarities and
differences, including micro-organisms, plants and animals
give reasons for classifying plants and animals based on specific
characteristics.
Local Study
a local history study
(For example:
one of the British areas
of study listed above
tracing how several
aspects national history
are reflected in the
locality (this can go
beyond 1066)
history or a site dating
from a period beyond
1066 that is significant
in the locality.)
create and debug simple
programs
use logical reasoning to
predict the behaviour of
simple programs
Structures
apply their
understanding
of how to
strengthen,
stiffen and
reinforce more
complex
structures
Algorithms
Use logical reasoning to
explain how some simple
algorithms work and to
detect and correct
errors in algorithms and
programs
design, write and debug
programs that
accomplish specific
goals, including
controlling or simulating
physical systems;
solve problems by
decomposing them into
smaller parts
use sequence, selection,
and repetition in
programs; work with
variables and various
forms of input and
output
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