Structuring numbers 1 - 10

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STRUCTURING
NUMBERS
NUMBERS 1 TO 10
Teaching Number in the Classroom, Wright et al, 2006
Subitising
• Ascribing numerosity to a collection of items immediately
and without counting, typically up to 5 or 6 items
• Regular patterns can be important for young children’s
learning – dot cards, dice and domino patterns
• Move on to five frames and ten frames
• Gradually lessen time pattern is displayed
Finger Patterns
• Encourage use of finger patterns in the early years
• Patterns to five on one hand first
• Observe – sequential or simultaneous? Do they need to
see fingers?
• Move on to patterns 6 to 10 – “five and….”
• Doubles for numbers 1 to 5
• Different ways to make numbers
Spatial patterns
Start with dice patterns 1 to 6
• Flash in random order
• What do you see?
• What does the four pattern look like?
• Can you show me in the air?
• Tap it on the table?
Ideas – finger painting, playdough, counters or objects,
taking photographs, link to numerals….
Pair-wise Patterns
• Flash ten frames with pair-wise patterns in random order
• How many dots do you see?
• What does three look like?
• Can you show me in the air?
• Show vertically with dots filled from bottom
• Ideas?
Five-wise Patterns
• Flash ten frames with five-wise patterns in random order
• How many dots do you see?
• What does eight look like?
• Can you show me in the air?
• Show vertically with dots filled from bottom
• Ideas?
Partitions of five and ten
• I will say a number and you say the numbers that goes
with it to make five……
• Show on ten frame or five frame
• Discuss – were you right? What ones are tricky? How did
you know?
• Once they know five, move on to ten
Adding and Subtracting to 10
• Flash the pair-wise pattern for 6 – what number did you see?
What is 6 and 2? How did you work it out?
• Show first number only. Repeat with different examples.
• Flash five-wise pattern for 7. What did you see? What is 7 and
3? How did you know? Repeat with different examples
• Try with subtraction.
• Remember just to listen to how the child works it out – don’t
expect them to use particular strategies or patterns
Bunny Ears
• Helps develop awareness of combinations and
partitioning numbers to 10
• Discuss different ways to make numbers
• Try to do this without looking, but may have to look to
check at first
• Try showing a ten frame pattern and asking for Bunny
Ears for that amount
• Try with numeral cards
Quick dots
• Flash regular dice patterns for half a second – how many
did you see?
• Initially they may memorise pattern, then count
• Describe the arrangement of dots
• Move on to irregular patterns
• Make with counters
Make Five Concentration
• Arrange a set of twelve five frame cards (2 sets 0 – 5)
face down on table
• Children try to collect pairs that add to five
• Winner has most pairs!
• Lots of opportunity for discussion and questioning
• Try varying with numeral cards, or a mixture
Five and Ten frame flashes
• Show five frame on Smartboard – how many squares?
• Add three dots. How many dots? How many empty
squares?
• Move on to flashing five frame patterns – half a second
• Vary – single decker and double decker buses, own
boards and counters, children as teacher
Memory Game
• Use two or four sets of either pair-wise or five-wise ten
frame patterns – mix up and place face down
• Children find pairs
• Vary – five frames, numeral cards, mix of pair-wise and
five-wise patterns
Domino patterns
• Display large domino card. How many dots can you see?
How many on each side? Show me a finger pattern
• Domino Fish – ask for a particular card
• Domino Snap – matching numerals
Make Ten Fish
• Use numeral cards 1 to 9 (at least four sets)
• Deal five cards to each player – remaining cards in pile in
middle of table
• Players take turn to ask another player for a particular
card – aim is to make a pair that equals ten
• If player doesn’t have the card they say “Go Fish!” and the
seeker takes the top card from the pile in the middle
• The game continues till one player has no more cards –
winner is the one with most pairs
NUMBERS 1 TO 20
Rekenrek
• Also known as Arithmetic Rack
• Make me……
• Work with numbers in groups 1-5, 6-10, 11-15, 16-20
• Goal is to be able to make numbers in one or two quick moves
without needing to count
• Two ways – five/ten structure and doubles structure
• Lots of opportunities for discussion, questions, sharing and
making connections
Rekenrek
• Reading numbers on rack…. Teacher screens then
flashes – how many?
• Different ways to make….
• Adding two numbers – use two rows and encourage lots
of different ways to work out
• Child is ACTIVE not told what to do, or following
expectations
Rekenrek
• Doubles and near doubles
• Five and….to ten
• Facts to 5
• Ten and….
• Five and….to fourteen
• Facts within ten – one addend 6 – 9, other 1 – 4
• Facts within twenty – two addends in range 6 – 9
• Make link between commutations too (turnarounds)
Rekenreks
• Make a pair-wise pattern for 7 screened, then flash. What did
you see? Repeat with other numbers to 10. What does 5 look
like on the rack when I am building pairs? Repeat with other
numbers
• Repeat for five-wise patterns
• Show in two different ways – two rows, or top row only
• Link to ten frames
• Move on to patterns for 11 to 20 pair-wise, then five-wise 11 to
14 and ten-wise for 15 - 20
Rekenreks
• Adding doubles, fives, tens, e.g. make a five-wise 9 using
top row and flash. What did you see? Show card 9 + 3.
Use the rack to work this out – how did you do it?
• Look for children using patterns, but try not to
communicate expectations
• Move on to Subtraction
Double Decker Bus Flashes
• Show empty bus – available from disc
• Flash doubles combinations
• Flash “ten and” combinations
• Children make given numbers of people on the bus
• How many ways could 12 people be arranged on the bus? Lots
of discussion. Driver likes all the lower row filled first – ten plus!
• Getting on and off the bus
Bus Games
• Bus snap – numeral cards
• Fish – combinations to 20
Ten and….
• Show 9 on the lower row and 6 on the upper row. What if
one person comes down to sit on the lower row? How
many now?
• Record and discuss
• Children can change different upper/lower combinations
to “ten and” combinations
• Move on to screening, then without bus
Five and Ten Games
• Two dice – 1-6 and one with just numbers 5 and 10. Roll
both dice and record combinations on game sheet
• Double ten frame cards – flash and record facts for each.
How many in top row? Bottom row? How many
altogether? How many more to make twenty? Write on
back of card so children can test each other.
• Bead strings – make different combinations to explore
number relationships
DEVELOPING FURTHER….
Developing Number Knowledge, Wright et al, 2012
Moving on….
• Tally Marks help children learn to count using five, and
helps develop knowledge of “five and” facts
• Use these in any classroom scoring game for any context
• Model counting in fives and discuss why we find this
useful as adults
• Talk about why we group things like this
Ten frames
• Flash five-wise patterns – how many on the top? Bottom?
How many altogether? How many more to make ten?
• Vary the length of time displayed – move to 0.5 second!
• Continue with other patterns
• If needing to count, use empty ten frames and counters to
scaffold – children recreate flashed pattern
• Discuss other patterns that might make the same number
Go Fish
• Use mini ten frames – six full sets
• Play game, aiming to match pairs that add to ten
• Move on to numeral cards, or playing cards
• Extend to pairs to twenty
• Vary – Kim’s Game
I Wish I Had
• Use rekenreks, and ask children to build the number you say on their racks. I wish
I had….8.
• Choose children to explain how they made 8. Share different patterns and discuss
• Repeat with different numbers up to 20
• Discuss – how many pushes?
• Increase pace as confidence grows. I wish I had 11. I have 11. I wish I had 14.
Pause and discuss number of pushes.
• Repeat 5, 10, 15 and 20 several time to draw attention to these numbers
• Observe numbers that are easier/trickier or requiring more moves and target
numbers as needed.
• Target related patterns, e.g. I wish I had 12: I have 12. I wish I had 7 – look for
children removing just one push of 5.
Double-decker Bus
• Rekenrek for each child
• Tell story of double decker bus driving around with
passengers getting on and off. Ask children to represent
with rack, e.g. there are 9 people on the bus and 7 more
get on. How many now? Discuss how we used the rack –
I had 9 on the top row and 7 on the bottom – I moved 1
passenger to the top deck which made 10 and 6, so 16.
• Share different ways. Discuss – which was quicker?
• Vary story contexts as relevant to your children!
9 Plus Game
• Materials – 9 plus Game Board, 4 – 9 Spinner, paper clips
and pencil, counters.
• Player spins and adds the number spun to nine. They give
number sentence and puts counter on the answer number
on the board. Aim is to get three in a row.
• Look for quick strategies, e.g. rounding and compensating
• Vary with 8 Plus, or 19 Plus
20 Minus Game
• Use 20 Minus Game Board, 0-9 Spinners, paper clip and
pencil, counters
• As previous game, but subtract spun number from 20
• Vary numbers to extend – decuple numbers
Make Six
• Numeral cards 1 – 6 – at least six sets for a group
• Show examples of cards totalling 6, e.g. 4 and 2 or 3, 2 and 1
• Ask each group to find all the different ways to make up a total
of six – not just two numbers, but ALL
• Vary resources – Numicon, cubes, or just verbally.
• Discuss – how will we know we have found ALL the
combinations? Great opportunity for mathematical reasoning
and organisation!
• Record combinations and share. Extend with other numbers!
Crackers the Parrot
• Hold up a puppet (parrot or otherwise!) He can only say “five”.
We want to make him look clever – can you ask him problems
with the answer five? He only answers five to the correct
questions!
• Follow up with rekenrek to model for younger children
• Problems can be as hard as they like – record all the problems
they come up with answering five
• Vary numbers to challenge and extend
• For older children, just use Target Number, and generate as
many ways to reach that number as possible!
Addition Card Families
• Set of cards for each group. A set would be all the additions with
totals in the range 1 to 10 for example.
• As a child reads out their addition card, children match their cards
with the same answer to make “families” of each number.
• Share additions for each “family”
• Look for relationships, turnarounds, doubles and near-doubles.
• Discuss tricky facts.
• How else could we sort into families? E.g. doubles, Five plus facts,
near doubles? What if they belong in more than one family? What is
the BEST way to organise? Why? How quickly can you sort them?
How many combinations for each family?
Bulls-eye Dice
• 4 standard dice per pair, or 4 giant dice for whole class version
• Player rolls 4 dice. Then they choose some of the numbers to
add together, to make a total as close as possible to the bullseye of 10. Give a score according to how close to bulls-eye,
e.g. 8 or 12 get 2, 9 and 11 get 1, 10 gets 0. Record scores for
each player, and the number sentence and total on a table.
Dice
Number sentence
Total
Score
6432
6+4
10
0
5331
5+3+3
11
1
• Players play six rounds and winner is player with lowest score
• Vary – use ALL FOUR dice, add OR subtract, Bonus Die,
Whole class play – 20 seconds to write down best combination.
RESOURCES
Numicon
• https://global.oup.com/education/content/primary/series/n
umicon/?region=international&view=ProductList&facet_ty
pe_facet=Teaching%20Support&start=0
Glow
Highland Numeracy Blog
• https://highlandnumeracyblog.wordpress.com/
Maths Recovery
• http://www.mathsrecovery.org.uk/resources/
Rekenreks
• http://bridges1.mathlearningcenter.org/media/Rekenrek_0
308.pdf
• https://www.youtube.com/watch?v=B4_YvwpIQwU
• http://www.ictgames.com/brilliant_beadstring_with_colour.
html
Significance of structuring numbers
• Developing thinking about how numbers are structured
helps children develop non-count-by-one strategies
• Giving numbers STRUCTURE by thinking of them as
constructed from smaller parts helps them organise
numbers to make them easier to work with
• They can them partition or combine numbers to work out
problems mentally
• This combination of knowledge of number structure and
developing strategies leads to….MENTAL AGILITY!
Resources
• Think about how you can use the resources you have….
• How could you vary the activities, or link resources?
• Could you arrange to share resources between stages at
set times to allow for group or class sets?
• Share other great ways to use your resources so others
can learn from you!
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